LOBO, J. Lecture-based performance augmentation via game-based application ‘Kahoot!’ in Physical Education: a 5-week experimental study. Physical Education of Students, [S. l.], v. 27, n. 1, p. 4–9, 2023. DOI: 10.15561/20755279.2023.0101. Disponível em: https://sportedu.org.ua/index.php/PES/article/view/1756. Acesso em: 28 mar. 2023.